Here’s my talk from Blender Conference 2017 about the secret of making high-quality art. Hint: it’s about arranging big, medium and small shapes inside the composition.
The Slides
Links and Special Thanks:
James O’Brien (Vadim Ignatiev)
Join the Discussion
Do you think this concept is helpful or is it inventing a bicycle? Did you try that technique on your own renders to see if a shape distribution looks right?
Share your thoughts and maybe even renders/paintovers.
alex saplacan
Interesting talk, Gleb! I’ll definitely look at the compositions with different eyes from now on.
Thanks for that.
John McClane
Thanks!)
similar
https://www.autodestruct.com/thumbwar.htm
http://www.autodestruct.com/hacks.htm
russian language
https://www.mexart.ru/articles
Anthony Rosbottom
Amazing article. Not following primary, secondary & tertiary shape relationships catches me out in my traditional media (non-CG) work all the time.
This will improve my drawing no end.
Cheers Gleb
Wisnu Danur Wendo
hey anthony,,
if i may ask, where is the primary, secondary and tertiary shape comes from( not from neil blevin one )?
i’ve tried to search it everywhere but cannot find it,
Anthony Rosbottom
Forgot to add, the Dota2 art guide is handy
https://support.steampowered.com/kb/9334-YDXV-8590/dota-2-workshop-character-art-guide
Also some good tips in the Team Fortress 2 art guide
http://www.valvesoftware.com/publications/2007/NPAR07_IllustrativeRenderingInTeamFortress2.pdf
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